Pheasant ( Aokiji ) – Enel / Zoro Lion’s Song

Team Guide – Forest Training – Pheasant ( Aokiji )

Captains : Eneru, Lightning Incarnate | Roronoa Zoro, Lion’s Song


Middle Row : Monkey D. Luffy, Crew’s Promise: 3D2Y | Whitebeard


Bottom Row : Duval, Rosy Life Riders Leader | Elizabello II


Ship : Thousand Sunny


Replaceable Units

• Eneru, Lightning Incarnate : Shirahoshi-hime, Ryugu Kingdom Princess | Donquixote Rosinante


• Roronoa Zoro, Lion’s Song : Roronoa Zoro, Streaming Wolf Swords | Sanji, A Pirate Who Lives By His Code


• Monkey D. Luffy, Crew’s Promise: 3D2Y : Sabo, Revolutionary Army Chief of Staff or (Neo)


• Whitebeard : Hawk Eyes Mihawk or (Neo) | Blackbeard, Captain of the Blackbeard Pirates


• Duval, Rosy Life Riders Leader : Hack, Revolutionary Army | Pica, Donquixote Pirates or (Neo) | Gladius, Donquixote Pirates | Leo, Tontatta Corps Leader | Heracles’n, Straw Hat Pirates Accomplice | Monkey D. Luffy, 20th Anniversary Memorial Treasure | Jesus Burgess, The Hidden Shadow within the Birdcage


Sockets

Bind Resistance Despair Resistance Auto-Heal
Level 2 Level 2 Level 3

Stage : 10

Notes : Use Elizabello’s special to defeat all enemies and reset his special.

Stage : 11

Enemies HP Attack Intervals Notes
Hina 150.000 3.280 (2→1) Preemptively will bind one random unit for 3 turns. Every time she attacks, will bind a random character for 3 turns.
Marine Django 55.000 1.980 (1) Preemptively despair your captain for 3 turns.
Ironfist Fullbody 75.000 2.334 (1) When he takes damage, his next attack will deal 5.000 damage.

Notes : Use Thousand Sunny and one-target hit or tap-timing bonus special to Django, and defeat both Django and Fullbody with normal attacks.
Defeat Hina after 2-4 turns with normal attacks.

Stage : 12

Enemies HP Attack Intervals Notes
Smoker 350.000 4.030 (3) Under 20% HP, will bind your captain and a random unit for 3 turns then attack.
Tashigi 180.000 2.890 (2) On her first attack, will deal a boosted 4.200 damage.

Notes : Use specials with 30% and 20% HP cut. Defeat Tashigi with normal attacks.
Stall to Smoker until Elizabello’s special will be Accumulated Turns : 3 and defeat with him normal attacks.

Stage : 13

Enemies HP Attack Intervals Notes
Domino 350.000 4.475 (2) Every time its her attack, she will bind a random unit for 2 turns. Under 20%, she will bind your top row for 99 turns.
Knuckle Marine 70.000 3.192 (2)
Knuckle Marine 70.000 3.615 (2)
Pistol Marine 70.000 2.250 (1) Recover for 10.000 every turn
Pistol Marine 70.000 1.812 (1)

Notes : Use Elizabello’s special ( Accumulated Turns must be 5 ).
Stall to Domino until Elizabello’s special will be Accumulated Turns : 8, and defeat Domino with normal attacks.

Stage : 14

Enemies HP Attack Intervals Notes
Sadi 340.000 4.290 (2) After 1 turn will buff all enemies with enrage, and will increase their attack slightly. Under 20% HP, will reduce your HP for 99%.
Minokoala 380.000 8.202 (4)
Manticore 130.000 3.080 (1)
Minorhinoceros 380.000 6.450 (3)

Notes : Use Elizabello’s special ( Accumulated Turns must be 10 ) and use a special with one-target hit or tap-timing bonus to Minokoala and defeat him with normal attacks.
Stall to Minorhinoceros until Elizabello’s special will be Accumulated Turns : 11 and defeat him with normal attacks.

Stage : 15

Enemies HP Attack Intervals Notes
Tsuru 380.000 4.494 (2-1→2) Every second turn she will recover all of the enemies health.
Onigumo 580.000 3.904 (1) Will cut your health by 1/3 his first attack.
Momonga 580.000 6.220 (1→2) Will deal 10.000 damage his first attack instead.

Notes : Use Elizabello’s special ( Accumulated Turns must be 12 ), 30% HP cut, Thousand Sunny and a special with one-target hit or tap-timing bonus to Onigumo and defeat him with normal attacks.
Stall to Momonga until Elizabello’s special will be Accumulated Turns : 8 and defeat him with normal attacks.

Stage : 16

Enemies HP Attack Intervals Notes
Garp 1.000.000 10.500 (3) Preemptively puts up debuff barrier. His first attack will be 18.000 damage.
Coby 360.000 5.292 (1-3→2) His first “attack” will have him power up. Under 20%, he will do 10.000 damage on next attack.
Helmeppo 340.000 3.800 (1) Preemptively deals 3.300 damage.

Notes : Use 30% HP cut and Elizabello’s specials ( Accumulated Turns must be 12 ).
Stall to Garp until Elizabello’s special will be Accumulated Turns : MAX and defeat him with normal attacks.

Stage : 17

Enemies HP Attack Intervals Notes
Aokiji 1.100.00 18.004 (3) Under 20% will do 36.000 damage.
Berry Good 400.000 3.800 (1) Preemptively despair your captains for 3 turns and bind your middle row for 3 turns. Under 20%, will do 20.000 damage.

Notes : Use Elizabello’s special ( Accumulated Turns must be MAX ).
Stall to Aokiji until his HP will be 22 – 25% and Elizabello’s special will be Accumulated Turns : MAX and defeat him with normal attacks.

Stage : 18

Enemies HP Attack Intervals Notes
Boa 820.000 7.500 (1) Preemptively binds your captains for 3 turns.
Moria 1.060.000 14.000 (2) Preemptively replace your slots with Bomb Slots and boost.
Doffy 840.000 18.000 (2) Under 50%, will do 99.999 damage.
Mihawk 720.000 10.000 (1) Under 20%, will do 25.000 damage.
Kuma 210.000 22.000 (4)

Notes : Use a special with 30% HP cut and Elizabello’s special ( Accumulated Turns must be MAX ).
Stall to Moria until Elizabello’s special will be Accumulated Turns : MAX and defeat him with normal attacks ( Swap some slots with RCV, it’s recommended for the Stage 20 ).

Stage : 19

Enemies HP Attack Intervals Notes
Sengoku 1.000.000 15.000 (3→2) Under 30%, does 99.000 damage every time he attacks.
Garp 1.300.000 5.000 (1) Attacks for 5.000 damage for 3 turns, after that does 18.000 damage for 1 turn, and repeat from the start.

Notes : Use 30% HP cut, Elizabello’s special ( Accumulated Turns must be MAX ), Thousand Sunny and a special with one-target hit or tap-timing bonus to Garp and defeat him without stalling.

Stage : 20

Enemies HP Attack Intervals Notes
Aokiji 3.010.000 6.000 (3) Puts up a debuff protector for 999 turns AND locks your bottom left for 50 turns. Under 50%, will buff himself with attack boost and attacks every turn. Under 20% will do 100.000 damage and bind a random unit for 13 turns.

Notes : After Aokiji’s first attack ( Reduce your current HP by 50% ), recover your HP with RCV or with a special.
Stall to Aokiji until all your special will be maxed out and your left bottom character will be free from the bind effect.
When Aokiji’s HP will be below 50%, hold out his 1 first and second attacks and Use 30% and 20% HP cut, Elizabello’s special ( Accumulated Turns must be MAX ), Thousand Sunny and a special with one-target hit or tap-timing bonus and defeat him.


  • For any mistakes or useful tips please inform me.