Sun ( Jinbe ) – Pell / Impostor Straw Hats F2P

Team Guide – Forest Training – Sun ( Jinbe )

Captains : Pell, The guardian falcon of Alabasta | Impostor Straw Hats


Middle Row : Hawk Eyes Mihawk (Neo) | Whitebeard Edward Newgate, Grand Pirate


Bottom Row : Sabo, Revolutionary Army Chief of Staff | Magellan, Chief Warden of Impel Down


Ship : Going Merry – Flying Model


 

Replaceable Units

Pell, The guardian falcon of Alabasta : Humming Swordsman Brook | Brook, Reunion of the Straw Hat Pirates


Hawk Eyes Mihawk : Hawk Eyes Mihawk (Neo) | Whitebeard | Blackbeard, Captain of the Blackbeard Pirates


Sabo, Revolutionary Army Chief of Staff : Sabo, Revolutionary Army Chief of Staff (Neo)


Magellan, Chief Warden of Impel Down : Magellan, Hell’s Ruler


Going Merry – Flying Model : The Rocket Man

 

Sockets

Auto-Heal
Level 2

 

Stage : 11

Enemies HP Attack Intervals Notes
Jinbē 185.000 2.772 (2)

Notes : Defeat him with normal attacks

 

Stage : 12

Enemies HP Attack Intervals Notes
Arlong 135.000 4.092 (1→3) Under 50%, becomes enraged and deals extra damage
Kuroobi 99.000 2.694 (2) Preemptively turns your orbs to bother orbs or random and locks for a turn
Chew 86.000 1.144 (1) Turn 2 will silence your captains for 3 turns

Notes : Use Sabo’s special and defeat Kuroobi and Chew with normal attacks.
Stall to Arlong until Sabo’s special will be maxed out and defeat him normal attacks.

 

Stage : 13

Enemies HP Attack Intervals Notes
Afro Luffy 140.000 1.792 (1) KO prevent for 3 turns and under 20% HP he will hit you for 2.999 damage
Afro Usopp 100.000 1.495 (3→1) In the 3rd turn raises Luffy attack damage
Afro Foxy 110.000 3.290 (2) Preemptively locks a bottom row and lead for 2 turns

Notes : Use Sabo’s special and defeat Ussop and Foxy with normal attacks.
Stall to Luffy until Sabo’s will be maxed out and defeat him with normal attacks.

 

Stage : 14

Enemies HP Attack Intervals Notes
Young Zeff 340.000 5.980 (3) Preemptively halves your health. Under 50%, HP he will enrage. Under 20% HP he will do 2.450 damage
Sanji 370.000 3.606 (2) Preemptively prevents debuffs for 99+ turns

Notes : Use special with 30% HP cut, Sabo’s special and defeat Sanji with normal attacks.
Stall to Zeff until your specials will be maxed out and defeat him with normal attacks.

 

Stage : 15

Enemies HP Attack Intervals Notes
Hogback 150.000 3.640 (2→1) Preemptively puts up a 99 hit combo barrier. Turn 1 he will enrage everyone.
5 Zombies, all colors 150.000 3.000 (1-2→1)

Notes : Use specials with 40% and 30% HP cut, Sabo’s special and defeat all Zombies with normal attacks.
Stall to Hogback until your specials will be maxed out and defeat him with normal attacks.

 

Stage : 16

Enemies HP Attack Intervals Notes
Ivankov 440.000 4.500 (1) Preemptively turns your orbs into TND, block or empty. Under 20% HP he will Heal himself for 30% of his maximum HP
Koala 340.000 3.060 (1) Will blow away one unit ( Think Kuma ) below 50%
Hack 400.000 5.995 (2) Will cut your health to 50% on his first attack. Under 20% HP he will cut your HP 50%
Namur 420.000 8.880 (2→3)

Notes : Use specials with 40% and 30% HP cut, both Captains specials and Sabo’s special. Defeat Ivankov, Koala and Hack with normal attacks.
Stall to Namur until your specials will be maxed out and defeat him with normal attacks.

 

Stage : 17

Enemies HP Attack Intervals Notes
Robin 500.000 7.020 (2) Preemptively puts up a debuff protector for 98 turns. Below 20% will increase her attack for 11 turns
Chopper 512.00 3.824 (1) Every two turns, will heal everyone for 122,400 and halve damage for 1 turn
Franky 320.000 9.900 (3) When defeated, he’ll deal 960 damage and turn your orbs to STR and Bomb
Brook 530.000 3.343 (2→1)

Notes : Use specials with 40% and 30% HP cut, both Captains specials and Sabo’s special. Defeat Brook and Chopper with normal attacks. Defeat Robin on the next turn.
Stall to Franky until your specials will be maxed out and defeat him with normal attacks.
If you can’t defeat Franky with normal attacks use either your HP cut specials to low his HP or wait for 99 turns until his barrier stops and use Magellan’s special to defeat him.

 

Stage : 18

Enemies HP Attack Intervals Notes
Zoro 580.000 4.005 (1) Turn 2 will increase attack to 1.600. Turn 4 will increase attack to 2.400. Under 50% will increase attack to 3.800
Sanji 540.000 8.220 (2) Under 50% will deal 2.460 and randomly roll orbs
Nami 480.000 4.205 (1) Turn 1 will deal 1.520 damage and rewind ALL specials by two turns ( your maxed special will need another 2 turns to activate )
Usopp 660.000 4.040 (1) Puts up a debuff protectively and preemptively puts a target fix on himself. This means it will ALWAYS autotarget him, no matter what you do.

Notes : Use specials with 40% and 30% HP cut, both Captains specials and Sabo’s special. Defeat Ussop and Nami with normal attacks. Defeat Zoro on the next turn.
Stall to Sanji until your specials will be maxed out and defeat him with normal attacks.

 

Stage : 19

Enemies HP Attack Intervals Notes
Rayleigh 990.000 12.920 (2) Preemptively cuts health by 50% then switches orbs to bother or G
Luffy 780.000 5.220 (1-2→1) Turn 3 will boost his attack to double.
Jinbē 1.050.000 18.300 (2-4→3)

Notes : Use specials with 40% and 30% HP cut, both Captains specials and Sabo’s special. Defeat Luffy and Rayleigh with normal attacks.
If both Rayleigh and Jinbē have 1 turn left to attack and you are not sure if you can defeat Rayleigh, use Magellan’s special to delays them for 1 turn and defeat him.
Defeat Jinbē with normal attacks.

 

Stage : 20

Enemies HP Attack Intervals Notes
Jinbē 3.880.000 18.300 (2) Preemptively puts up a debuff protector for two turns, converts all your orbs into weak and puts up a 3-hit Good Barrier for one turn.

The attack pattern is noted below

Info Tip
(G)ood To bypass his barrier, you must hit 3 Good hits
(G)reat To bypass his barrier, you must hit 3 Great hits
(P)erfect To bypass his barrier, you must hit 3 Perfect hits
Under 50% Increase his defense for 2 turns
Under 20% He will do 40.000 damage

Notes : Wait for 2 turns until Jinbē’s barrier effect stops and use Magellan’s special to poison Jinbē.
Attack to Jinbē until the turn he dies from the poison.


 

  • For any mistakes or useful tips please inform me.